When talking about developing tools for game modding a typical question that arises is should my tool be Internal or External? What is the main difference between an Internal and External tool?
game modding | game development | tutorials
When talking about developing tools for game modding a typical question that arises is should my tool be Internal or External? What is the main difference between an Internal and External tool?
One of the stumbling blocks for new C programmers is the headache that is pointers. They can seem scary and overwhelming at first but they aren’t as difficult as you might think. Understanding pointers is essential to writing good code in C (and really programming in general).
Last time we discussed how you can examine the heap in order to detect a debugger, this time we’re going to be looking at everyone’s favourite workhorse CloseHandle(). While seemingly innocuous at first it has an interesting feature behind the scenes you may not be aware of.
After you’ve been modding games for awhile you might be tempted to dip your feet into doing some Artificial Intelligence (AI) programming. But where to start? There’s dozens of books, libraries and information available.
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I figured I do a regular segment where I answer questions or just post some of the stuff you guys (and gals?) send me.
This is a new segment where I’m going to discuss some common tricks used by both malware authors and anti-cheat systems to prevent themselves from being analysed. Each week or so I’ll look at another different technique and ways to defeat them.
After a few false starts the Forums are now styled and up and running.
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I’ve updated the DirectX 9 Proxy Dll with ImGui support.
Here’s a video showing off what it can do!